Half breeds and a Human


We visited the humans capital city. To their credit, the expansive sprawl makes for an impressive skyline. It must be difficult to defend.

Along the side of the page, a column of statistical information is compiled in a patchwork of draconic and orcish numeric symbols

Parker has been tasked with a seemingly benign assignment and asked not only for our help but also our obedience. I suggested he attempt to earn it, which – of course – he understood as an agreement to his terms. He also informed us that an observer would be accompanying us. Oh, good.

Parkers’ observer is more furtive than i would have imagined, being of the same institution. He asked about Parkers combat prowess – I was happy to give my assessment. Parker is a tactical fighter – focusing his hatred of irregularity and chaos into his blade. He does have a tendency to complain, however.

We visited a seemingly insignificant shrine outside the city. The attendants assured us all was well. We made camp in the fields between the shrine and a nearby town. Attacked by devils of some kind – they sought Parker out even though I was clearly the more dangerous foe – this, of course, reveals their purpose. After dispatching the devils, Wilford spotted one of the temples acolytes running back to the temple. Bleeding from an infernal wound, Parker understood this to be a form of hazing.

After quickly deciding a direct assault to be the best option, Parker and I rent the temple doors asunder and engaged the enemy force. After a tactical melee in which Parker took the forward position, I approached on the left flank to split their force and approach their leader.

Their leader was felled by Wilford only to take the form of a winged demon. We renewed our offense, spilled a lot of blood, and struck the demon down. The winged demon set his sights on Parker – he wished to posses his mind and body. The silent observer cast aside his cloak and revealed his face, and a mighty blade. Thrusting it into the temple floor, he bathed the demons’ soul in glorious incandesence – destroying it forever.

Glad thats over.

I asked the observer – the leader of Roi’s inquisitors – about the masked wizard. As I expected, he showed no fear. He suggested we speak to the towns bards of the ‘forgotten king’. I see wisdom in his cousel, for the simple telling of tales may serve to keep our search a secret from our enemies.

further notation written in draconic
Our new found property holds quite a bit of value. Its fields can be sewn, the walls can be rebuilt. But who will protect it? Perhaps our clan will be interested in relocating here. Generations have been wasted on war with our own kind over who will rule the barren foothills and sundered mountainside. I have seen enough of the world to know we can never prosper in perpetual conflict.

The following page is partially filled with writing, but obscured by blotches of spilled ink and weasel paw prints

Eviction of the Ogres

The following is a farm hand’s second-hand account of a fight in the wild, as told by a man at the Twig and Berries drinking room. Freeman Smythe descibed the man as “tall, speaking with detachment, and refusing the change laid out by the gnome bartender, on account of well, you know”

“Timmourne, I admire your ability and readiness to accept the short-comings of your status as a half-breed; both those imposed upon you by society and the inherent tricky spot your biology’s placed you in: too long-lived for the likes of me, and dying far too young, if you ask those knife-ears. But who would? They’re far too ready to loan you money now in exchange for your estate when you depart for this world. ‘Fast cash, and never mind your sons!!!’ was what my father must have said when he signed the deed.

…The money was gone in less than a year.

Enough of my ramblings. Now that we’re men of property…Smythe’s account records about a quarter-hour of discourse on a large tower, made for concentration. Very unclear ramblings.

…"And that’s how we’ll teach those Tuskers to READ!!!! Every one of them!! But yes, onto an evaluation of the fight:

  • You did well. You’re quite obviously an archer of no mean skill. Your mother-race’s inherent dexterity has to help, but you have the calculating mannerisms of a sharp human. We need to find you an augmented weapon.
  • That dwarf surprised me. Instead of doddering about, yelling at animals he instead chose to call down lightning from the sky and roll balls of fire through massed ranks of ogres. Regaur acquitted himself well, and is a credit to that short race. However, a dwarf is only as good as their last engagement, if you listen to their code of conduct. I concur.
  • That other half-elf, Wilford; he’s got far more heart and soul than your usual Knife-Ear’s dalliance with a human. The babies are typically beautiful but vapid, stupid, and flighty. This one’s proving to be a very solid warrior, and we mesh well together. My anchoring of several enemies allows him to hover at the fringe, striking when the opportunity for a kill exists. He’s also quick to
  • I’m pleased with how I conducted myself. I only wish I were somehow able to counter the magic of enemy warlocks. As an enforcer of a religious order, my clerical abilities are certainly present, but focused around preserving life and damning my enemies to hell.
  • Those tuskers need no evaluation. The warrior is able to inflict tremendous blows, but would benefit from formal education and a more calculating style of war. In summary I find his body and spirit to be terrifyingly strong, his mind nowhere near. His brother is marginally smarter, but infinitely craftier and more charismatic. With a brutish look that somehow softens when he wants, Drahg is barely out of boyhood and slinging around the byproduct of eldritch forces with ease. He both impresses and terrifies me. Very combative with me, but I suppose you can’t fix young and stupid. Also, of everyone, I feel he’s the one most able to suss out my true feelings on the lesser races. However, please realize that we are traveling with paragons of their respective races; I’ve never met such a group of brave, resourceful individuals. I am pleased to travel with them, and pray that more of their kind exist in this world.

Don’t tell anyone, but I view them as equals."

Vampires & Back to the Swamp
Gahn's Journal
  • On the way back from Freehaven, we found a small deserted village.
    Upon further inspection, it was because of vampires.
    We found a little girl who turned out to be the vampire responsible for all this.
    Turns out, we’re pretty gullible.
    Turns out, I’m really good at hitting vampires with this sword.
    TURNS OUT, all the vampires are dead now.
  • We met a half elven ranger. Says he loves undead? Oh, he loathes them. Whatever.
  • Made it back to Polyhedra with the surviving villagers. Good for them.
    Got a new gauntlet – its very bright, but hits very hard. Will have to hood it somehow if I ever need to sneak. Not like i need the light to see anyway.
  • Headed back to that awful swamp. Somehow it became even more awful.
    Revisited the village near the swamp – they have more walls now and are doing well enough.
  • Fought leeches at the swamp burial site – they got back up after we killed them. This place is awful.
    Made our way to the ritual site in the swamp. Of course theres more undead here. Mummies? You’ve got to be kidding. The human and I gobbled balls fighting the armored skeletons. I had to drink a potion, take up the whole swamp trail, and push my way through the skeletons. I took a lot of hits, but it was worth it.
    After we cleaned everything up, we diffused the source of the ooze and cleansed the swamp.
    Looks like the masked lady came back for some of her things. Good for her.
    Pat me on the back, I’m getting out of here.
Hags, Harpies & Hermits
Gahn's journal
  • Started in a small town called Planters – met up with a human inquisitor and a half elf…
    Traveled to Polyhedra, met a capable weaponsmith and began to learn from him.
    Met a mad prospector, shared some of his wealth with us. Cant remember where his stash was…
    Dealt with some nasty undeath in a swamp, took sample of black ooze – will have to follow up on this.
    Managed to forge a sword with the prospectors gifts and a dire boar we hunted down.
  • Traveled to Freehaven at Tran’s request, fought harpies on the way. Nasty bird ladies.
    Met a mute easterner named Ans – rescued from sacrifice. A quiet and capable fighter – the human will like him.
  • Arrived in Freehaven. What a mess.
    A wizard named Trawl said he could identify ooze, asked us for a “favor” to travel all the way to the coast and get a ton of clay and other stuff. Nothing better to do, lets go.
  • Took a stupid magic road to coast. Why didnt they just make the roads go straight? Would have been easier. The roads took us to our destination but we lost Ans. Perhaps his destination was not the same as ours – I wish him well.
  • The coastal people have been converted into a work force for eastern white men. Not sure why they wanted to do that, but they didn’t seem to want to leave.
    Forman of the clay mine asked us to wipe out a threat to their workforce. Probably a dumb superstition, whatever.
  • Today I learned about Hags – definitely dumb, not a superstition. How could only three of them harass so many coastal people for generations? Silly humans.
    Found a neat journal that practically writes itself.
    The clay foreman made good on his deal – I’m ready to leave.
  • Made it back to Freehaven.
    Went to meet Trawl at a fort outside of town – He was being impersonated by some female wizard in a mask. A hermit came out of the bushes to help expose her identity. We were all immobilized while they had some kind of wacky wizard fight. It ended in us being cast into a dungeon – thanks, hermit.
  • The lady in the mask is the one who made the black ooze – luckily, the execution was botched resulting in a lesser threat. Will have to follow up on this.
    Fought our way out of the dungeon, took Trawl’s body back to his estate.
    His stupid little servant didnt believe we were not responsible for Trawls death. I’m not sticking around to change his mind – theres no justice for my people in the cities of men.
    Time to leave Freehaven – it is a silly place.



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