Half breeds and a Human
Amulet of the Warmage's Apprentice
A magic amulet
The Amulet of the Warmage’s Apprentice has 2 functions:
1: When preparing spells, the caster can choose to prepare mage armor into the amulet (if he has the spell), the spell will then be active all day, using this ability counts as having choosen the spell and then casting it.
2: Once per week the wearer of the amulet can activate it to cast protection from arrows on themselves as a level 3 caster.
3: Once per week the wearer of this amulet can absorb 10 points of damage from a force effect. Within 10 rounds of absorbing 10 points of damage, as a swift action the wearer can empower one spell of level 4 or below.
After brawling and winning against a vampire in the wilds this item has gained the following ability:
+1 to the wearer’s CMB and CMD when mage armor has been cast into it
During the Frontier War, the Mage’s guild noticed that the number of warmages was lessening, and very few apprentices were living long enough to fill the ranks. Apparently the people of the frontier had a habit of sending hunters to pick off wizards during all hours of the night along with on the battle field. The Mage’s guild, to protect their numbers started to instruct apprentices to always have protection spells up, and more prepared. As the war drug on, many apprentices started to notice that their guild amulet was helping sustain their protection spells for far longer then they could on their own.
Through reckless abandon the wielder of this particular amulet while under the protection of it, grappled a vampire and held her down while his party was able to slay her.
After being pummeled by force effects, this amulet gained the ability to protect its wearer and redirect the magic out.