High Magic

Long before there was common magic, rituals where used at places of power to bring about great changes. Due to the need for up kept places of power, sometimes many people to cast, and almost always some trade off (sacrifice) High Magic is little more then a curiosity to scholars.

While most true wizards will disagree, High Magic is far more powerful then regular spells, but unlike modern magic which has immediate results (bolts of lightning, balls of fire) high magic can, and has changed the course of history, just not overtly.

High Magic requires 3 things a place of power, a ritual performed by one or more casters, and a sacrifice. Each ritual is different, and may or may not be tied to a specific place or sacrifice type.

Current known rituals

Ritual of Embueing (Shrine)

Ritual Location: Shrine
Number required: 1
Sacrifice: 10hp temp (cannot be magically healed but replaced at regular healing rate)
Time: 12 hours
Requirements: 1 creature with ability to cast 2nd level divine spell
Description: By placing using the magic stored in the shrine, the caster is able to, through their body, draw forth the magic and place it into the desired item(s). The caster can make a spell craft check (DC 25+5 per item) to try to form the magic into a desired form, failure only means that the desired effect is not met. If they succeed in the spell craft check, the caster can suggest what kind of magic/bonus they were attempting to place into the item.

Ritual of Embueing (Grove)

Ritual Location: Grove
Number required: 1
Sacrifice: 1 masterwork weapon made of non-metal, 2 temp wisdom (cannot be magically healed but replaced at regular healing rate)
Time: 12 hours
Requirements: 1 creature with ability to cast 2nd level divine spell
Description: By placing using the magic stored in the grove, the caster is able to, through the natural weapon, draw forth the magic and place it into the desired item(s). The caster can make a spell craft check (DC 25+5 per item) to try to form the magic into a desired form, failure only means that the desired effect is not met. If they succeed in the spell craft check, the caster can suggest what kind of magic/bonus they were attempting to place into the item.


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High Magic

Half breeds and a Human Falchen