King Boar's Tusk

Category: weapon (melee)
Description: This is a +3 Bastard Sword that gives +2 to fortitude when being wielded.

After the defeat of the vampire Lisa the following abilities of the sword came forth:
+2 when confirming Critical Hits

After it was placed upon the divine alter the following abilities of the sword came forth:
an additional +1 (now reflected in the quick description)

When cleaving with this weapon, the penalty to AC is halved (minimum -1)

During the battle in the dwarven tomb against Motrug the Defiler this sword gained the ability to better protect its user from mental effects. Once per day, after failing a will save, the wielder can reroll the save, but they must take the 2nd roll.

After a great fight in a magical area near Fort Griffin this sword’s magical aura became stronger (+1 reflected in the above stats).

Bio:
Crafted from an ancient blade taken from a buried city, a fallen branch from a thousand year old oak and bound with the tusks and leather of a the Great Boar Shade Tusk, this weapon is bound for greatness.

In its’ early days this weapon was used to slay a vampire and her spawn in the wilds through force of will and precision in vital strikes.

This item became more magical after it was placed upon a divine lay alter and the proper ritual undertaken after completing Parker’s final entrance test.

After slaying a powerful necromancer within a circle of power this sword gained it magical potency.

King Boar's Tusk

Half breeds and a Human Falchen